Saturday, 24 December 2016

Destiny: Pulse/Shotgun Meta

So currently in Destiny you need a HRF pulse and a shotgun, or an Eyasluna type handcannon to have the best advantage that you can. Of course you can succeed with other weapons, but these give you the best advantage. But before we go into depth lets talk about how the heck we got to this type of meta.

At the transfer of year 1 to year 2 we saw handcannons get nerfed, and pulse rifles got buffed (essentially). This was the time of Red Death, Hawksaw, and Nirwen's Mercy. After this, Pulse rifles got a nerf and Doctrine of Passing (and similar archetypes) took their place (I believe this was around Christmas last year). This was about the time where legendary handcannons became popular as well. After Doctrine had been nerfed multiple times we saw the resurgence of Hawksaw and Grasp of Malok (again), sometime around the April update. Since then Rise of Iron has introduced guns like Clever Dragon, and Blind Perdition which are pretty much Hawksaw and GoM, just better.

So, in this brief history all we see are nerfs. Obviously this is a little problematic since it just slows the game down with every nerf. Back in year 1 Pulse Rifles were a little better than they are now, and they were by far the worst class of guns out there. They were complete garbage. So I guess you can judge by that how far we have fallen. 

Since the game has become so painfully slow we move to special weapons. Snipers had their hay-day for a while before they were nerfed into the ground (zoom nerfs, equip nerfs, flinch nerfs). For the record, I think the flinch is now in a good spot but I'm not a fan of the other two nerfs. The major problem with snipers in Destiny is that its far easier to rush a sniper with a shotgun because of movement abilities and small maps then to quick scope a rushing shotgunner. I'm not saying snipers are bad, they still 1-shot, they are just outclassed by shotguns and Pulse/Scout rifles (especially if they have HCR). 

Shotguns are in a great place right now, I think. The reason there are few ways to combat shotguns is because jump is really powerful in Destiny, and the maps are quite small. I have found that even blink, though it was nerfed a bunch, it is still viable with a shotgun because you can blink right overtop of someone. It takes more time to have to look up then to look down. Now, of course a player should be punished for running straight at another player who is shooting him. Shotgun warriors should not be able to do what they do. Players should have to be smart about their engagements with a shotgun. This is where primaries need some love. I would love to see a buff to primaries where they slow down a target if they land multiple shots on said target. That would be super dope. 

Fusions are fine, I don't really use fusions, some people do, some people are really good with them. They take some practice. Plan C is pretty good against shotguns. That's all I have with fusions.

I'm confident that shotguns will NOT be nerfed. Bungie knows that the game is already slow as it is, and if they nerf shotguns into the ground Fusions will probably take their place as the best close range OHK weapon. And no one wants to see the day where fusions are literally the best option. I kid. I think Bungie will give us more ways to combat shotguns, and perhaps punish players who main a shotgun. I'm looking at you juggertitan. 

~Ducky

Merry Christmas, Guardian




Wednesday, 21 December 2016

Race The Sun: Game Review

Before I get into it, I just wanted to let you all know that I put a follow button on the left side there. I'd love it if you would drop a follow so that we can keep in touch! Thanks!

I bought this game several weeks ago as I was looking for a game that my wife and I could easily play as well as entertain younger audiences. It has a certain arcade feel which is reminiscent of other dodge car games. Except there are no lanes, you are a drone, and the world is grey and infinite. Okay, that might be a bit of an over simplification. There is a certain thrill and excitement about the game that I haven't found in other games of similar genres.

So the basic premise of the game is that you are a drone, and you have areas that you have to clear, each area is riddled with an array of different obstacles of various shapes and sizes. Some obstacles move and some do not. The drone is solar powered and if the sun goes down then your battery dies. Hence 'Race the Sun'. There are boosts that essentially give you more daylight by speeding the drone up, making it more difficult not to crash, but giving you more battery. The further you get the harder the obstacles are.

I think what blew my mind was the fact that the world is virtually infinite. Sure its kinda grey, but it doesn't end, which is pretty cool. They also randomize it everyday so that there is no identical levels. Yes, there are elements in one world which is the same as the other, but its never in the same place or in the same order. So you can't memorize the track. This gives the game much more replay value, and allows for the average player to have a shot at the daily leaderboard. I made it onto the global leader board during one of my first sessions which was pretty cool and very satisfying.

This is a game that is very simple and has essentially no learning curve. Its fun and thrilling and you always gasp a little before you crash. The only thing that I'm not a huge fan of is the fact that its not a very pretty game; everything is grey and white. Now this game is on PS3 as well, and if there was more attention to detail it would probably be a strain on the system because of how big the world you fly though is. It's also not the point, the game isn't trying to be some artistic giant, it allows the player to experience the simplicity of world which in turn emphasizes the action of flying through many many many obstacles.

~Ducky

Monday, 19 December 2016

Destiny: 10 ways to keep Destiny fun

You've heard the phrases, "Destiny is dead" or "Destiny isn't that fun anymore." I totally get that, the game has been around for nearly 2.5 years, it's going to get a bit stale. So why do so many people keep playing and/or come back? Or better yet, why should you keep playing or return to the game. Well, I wanted to take a crack at 10 things that I still enjoy about Destiny which keep me playing. One of my friends said I couldn't do it so here it is.

1. The Chase: getting that perfect roll on the gun you've been after.



Destiny is a loot based game, so a lot of these are going to revolve around loot. I love the chase, and when you finally get that one gun that you've been after with that perfect roll, it feels good man. I'm currently after a Waltz with HCR, Perfect Balance, Counterbalance. I've come pretty close, but so far no dice. I'm also after the coveted Imago Loop with the Fatebringer roll, which is super unlikely. But I have gotten my pvp LDR, a god roll Clever Dragon, Blind Perdition, But Not Forgotten, and a bunch of others. I am one of those guys who just wants the best possible roll for whatever weapon I have. I have a perfect Apple of Discord sitting in my vault, just because that is the best possible one you can get. Its nice to have if it ever becomes a decent archetype, or if I just want to fool around.

2. Testing Things Out: going into the crucible with different weapons and innovative ideas.


I've always loved trying out new things in the crucible. Most of the time those ideas end badly because everyone else is using their best possible weapons, but if you use the same weapons all the time, the crucible can feel rather stale. I took Telesto into the crucible not too long ago, and it was then that I realized that it is absolute garbage. I mean, it doesn't take an expert to tell someone that, but I honestly had never taken it for a spin, so I thought it'd be good to experience it. Sometimes its fun to try out different perk combinations as well. I have a feeding frenzy/reactive reload sidearm that is a beast. But you wouldn't know that if you only use a shotgun.

3. The Chase II: getting those aesthetic items.


I have been trying to complete my sparrow collection, ship collection, emblem collection, shader collection. All the collections. This has proven the most difficult task to date. Those sparrows do not drop often, and Xur is determined to never sell the void drive or the stealth drive. But if you are a completionist like myself, then you have get all the things. Also, if Destiny II allows players to have their aesthetic loot from Destiny I, then all this will be worth it.

4. Private Matches: chilling out with friends.


Unfortunately, most of my friends don't play Destiny much anymore, so I can't do this one as much. But 1v1s, hide and seek, battleship, snipers only, sidearms only, swords only, etc. The options are endless. A Friendly 1v1 tournament if you have enough people left on your friends list.

5. Deadstiny Challenge: create a new character and see how far you get before you die.


My hunter on my second account
This has become a trend lately within the Destiny community. Basically you create a new Playstation account and a new Destiny character if you die in ANY activity you must delete that character. The goal is to see how many exotics you can get before you die. I personally have not done this, but I did create a different account a while back cause I wanted to feel that fresh start/"I have nothing" feeling. So go for it!

6. Social Spaces: hanging with some friends in the tower.


I know this one is a little weak, but weirdly enough its one of those things that ends up happening with my friend group. You kick that purple floating ball, or the soccer ball. Or you manage to get a game of duck duck goose going. Also there is this strange thing in the tower right now where you can carry and release lanterns. Look into some of the secrets of the tower, try to get on top of the different canopies, or the vaults. Either way, you can have great conversation with people who you may not have the opportunity to see IRL.

Chilling with a friend in the Iron Temple

7. SRL: taking part in Destiny's timed events.


The Dawning is upon us! And for the next 2+ weeks you can enjoy sparrow racing and the rewards that come with it. I think that this event was done much better than its counterpart FotL, so go and enjoy some races and some new quests. And remember! SRL will be with us in private matches and strike scoring is now a thing, so there is definitely a lot of improvement to the old grind.

8. Get Sweaty: try improving your skills in "sweaty" playlists.


Everyone wants to be MLG, maybe its time to start putting the time in. Start playing rumble or skirmish with your best (or worst) load outs and play your heart out. Review your games later to see what mistakes you made and try and fix them next time you play. Try watching guide and tip videos on how to improve your game.

9. Catch 'em all: collect all the exotics.


I wasn't sure whether or not to include this one since the process of actually attaining exotics is pretty underwhelming. 3 of coins has kinda taken away the magic of exotics. But back in year 1 collecting exotics was a HUGE deal and owning an icebreaker or a gjallarhorn made you a legend. That is not so much the case anymore and most people have pretty well all the exotics. I am still trying to get a Necrochasm, but since no one does Crota's End anymore I have been fairly unsuccessful. But maybe you have a raid team that will go back to VoG or Crota to get that old exotics.

10. Help Out: help a kinderguardian make it through to the endgame.


It is always fun being the guy to help out a new player. Maybe this player is a friend who hasn't done trials before, or maybe its a fresh level 2 that you found in the tower. Its always a great time to get them their first exotic in PoE, or to help them complete their first raid or nightfall. I had a random guy who was level 37, with a fairly low grimoire add me the other day and even though we haven't spoken over voice chat I fully intend on helping him complete this or that.

I hope this was helpful, these are my top 10 things to do in Destiny (in no particular order) right now, they keep the game fresh and fun and are often goal oriented. Maybe it'll inspire you to try something new! Or maybe not, but for what its worth, there it is.

~Ducky

Saturday, 17 December 2016

Destiny: Micro Transactions, FotL and The Dawning

This is a lot to tackle in one go so I'll try and keep my thoughts concise. Since the introduction of micro transactions and more recently the Festival of the lost event the community has become a bit jaded of bungie's money-making schemes. So hopefully I can help give us all some perspective. Bungie is a business, they are out to make money, yes, is that a fault? Not really, they have employees, who have families. If we were to compare bungie to something like EA, I would side with Bungie every time. So lets not get on the blame train.

Micro Transactions:
I am not against micro transactions as long as it does not give players an advantage over other players who choose not to buy into them. I'm sure most people share this stance. Now in general Bungie has been pretty good about this. But since RoI, reputation boosts are pretty much exclusively found in Eververse. Yes you have the CHANCE to get reputation boosts from Radiant Treasures, or Stirling Treasures. And even then, its not guaranteed to be crucible rep boosts, which are a fair bit more useful. So why is this kinda unfair? Mostly because you can level up factions and crucible and vanguard reputation much more quickly, giving you a chance at certain weapons. Now, its not a HUGE advantage, I still level up my factions fairly regularly and have chances at the same loot, but a person who pays for boosts essentially gets more value for their time. That is where there is a problem.

My Warlock - During The Dawning
Festival of the Lost:
There was a lot of complaining about FotL this year. And in some ways I totally understand it. I do believe that Bungie was a bit skimpy on the rewards and I (who didn't pay) got barely anything. I got my 3 festival treasures and got squat: a few consumables and a couple underwhelming masks. So yes, bungie could have been more generous. Crimson days was great because all you had to do was play to get the gear and hope that RNG smiled upon you.

However, the people who spent money and then proceeded to complain about the event to Bungie really don't have a leg to stand on, it was their choice to spend money on it. Most of them were upset that they didn't get the specific loot that they wanted. But nothing was guaranteed. Although, I am surprised that Bungie didn't give everyone either of the ghosts similar to Crimson days. But its just how it goes.

The Dawning:
Alright, so after a couple of days playing The Dawning I have really been digging it. I think the rewards are pretty fair. I think it is possible to get 10 treasures, without paying? I'm not sure. Something like that. So hopefully I'll get everything I want from it, I guess we'll see. But in general I think SRL is fresh and fun and the drops from it are pretty good. Giving a new spin on strikes makes us not do strikes mindlessly, which again is a really good additon. This is what FotL should have been, so all in all, I think this is what the community needed, but we will see how the rest of it goes. Maybe I'll write more about it then.

~Ducky

Thursday, 15 December 2016

Destiny: Crucible Matchmaking

This topic has been huge over the last month and as of a week or so ago Bungie has given us CBMM. Now lets do some review, for pretty much all of year 1 the crucible was connection based, we still had lag yes, in fact there are videos from year 1 showing how bad the lag was. So definitely not a perfect system, then Christmas of year two, about a year ago they changed it to skill based, and the lag was worse. Now since then matchmaking has been revised many times, to the point where bungie had said that it was basically connection again (a few weeks ago).

Of course, we didn't really feel like it was connection based because the connections were still fairly bad and the lobbies were still very sweaty. Now that things have been made primarily connection based we are still experiencing and evaluating what the crucible is like. My theory is that bungie first of all, heard the cries, and second of all, realized that the population had dropped so much that SBMM was more of a hinderance than a help. 

Iron Banner year 2: w/ NLB+Sidearm
Now lets talk about what the crucible is like now, of course everyone will be experiencing different things, some positive some negative. Most of my experiences of the new matchmaking was from Iron banner last week. I solo queued the entire week, and was pleasantly surprised. There were very few red bars and the lobbies did feel a bit easier, nothing ground breaking, but still.

I think that this benefits the crowd that is generally above average. If average is somewhere around .8-.9k/d then the 1.3/1.4k/d will probably benefit the most. I sit somewhere around 1.1 k/d and for a week and a half I have been consistently sitting around 1.4-2.0. But this is probably hardest on the bottom 50-60% as the lobbies will be much more difficult. Most of the matches I played in there was 3-4 players who rocked +2k/d  while everyone else was below .8. many sitting around .3 - .4. So like SBMM, there are problems with CBMM, but we all new this when we asked for it. The main thing, that we have to keep reiterating is the fact that laggy crucible is unplayable. That is the fact. I can't kill a guy who is teleporting this way and that.

And as for the top 1%, I was matched up against a top %1 player who was solo queuing and his team lost pretty badly because the matchmaking overcompensated for his skill. It took the best player and the 5 worst players and made a team in order to try and keep the teams fair. But of course the team that has all of its players from the top %10/20 wins, there isn't anything that one guy can do.

So all in all, it benefits some players more than others, but it does benefit EVERY player because there is less lag, you can't get rid of ALL lag, but at least its an improvement. I think this is a step in the right direction. The next thing to improve in this area is ranked and unranked playlists, which I have been lobbying for since the whole problem of SBMM began.

Sidenote: my personal favourite thing about this change is the fact that when you have a really good game, the matchmaking doesn't try and compensate for that anymore. I would always be scared after having a good game because I knew the next 3-4 games were going to be awful.

Thanks for giving this a read.

~Ducky


Sunday, 11 December 2016

Destiny 2: Transferable Characters?

So I wanted to tackle a rather large issue, the transfer from Destiny as we know it to Destiny 2 sometime in 2017. Now I have been around since day 1 and I'm currently the only one of my friends left still grinding, that's alright. But what I've come to realize is that a lot of my friends don't see any reason to grind simply because everyone thinks Destiny 2 is a blank slate. And it very well could be, but here is why it isn't.

My Hunter, Beginning of Taken King
First of all, new characters, sure, why not? New classes? Probably not. New subclasses, maybe. I have a hard time believing there will be entirely new classes, because there isn't really anything in the lore about there being a, I don't know, Ranger, or a Commander or whatever. Destiny 2, is still within the same universe as Destiny 1, so it has to conform to what has already come. Otherwise it wouldn't be Destiny.


So in order for it to still be Destiny it needs to have the same classes, I know some of you are like, "hey, I want new classes and a fresh start." Well yeah, sure, which is why I think that new subclasses are a definite maybe. The kicker to all this is that Bungie has to make some radical changes in order to explain why there are different subclasses or (less likely) new classes completely. This is a sequel, not an entirely different game. We need to remember that.

Now I am not saying that Bungie couldn't pull off some spectacular storytelling, add different weapons/weapon systems, classes, subclasses etc. They have done it before. But I think with the limited time frame this team has had (remember Destiny 1 took ages), there will be a fair amount of familiar territory. 

Finally I want to mention the transfer of your character from Destiny 1 to Destiny 2. I have always wanted this (not my gear or weapons), but my character, my Female Awokan Hunter with all of the aesthetic stuff that I have gained throughout the last 3 years. I think we will be given the OPTION to carry on with our character if A, they keep the classes the same (i.e Hunter, Titan Warlock), and Destiny 2's story happens shortly after Destiny 1 chronologically speaking. If its far in the future or in the past on Saturn, it might not make sense to have the same character.

HOWEVER, I have a hard time believing that Bungie will introduce new classes, or that they will somehow make our character irrelevant through the story.

~Ducky

Introduction

Alright,

So I always have to write an intro post, its just how I am. Anyway, I've done several other blogs in the past, none of them were well thought out and I wasn't able to really stick to them. So this time around I want to try and keep things consistent. My wife, Segnoqua, suggested I blog about a specific interest that I do fairly regularly. So video games was a no brainer.

Anyway, I mainly play Destiny, but I also enjoy Overwatch, Minecraft, CIV, FarCry, battlefront, most indie games as well as board games. I plan on focusing mostly on Destiny, but since most everything has been said on reddit, or youtube it may be more of an ushering out of Destiny 1 and a welcoming of Destiny 2, as well as my own thoughts which I hope you find enlightening.

I want to also share my board game adventures which happen on Table Top Simulator, as well as Segnoqua and my ever evolving Minecraft world. There is definitely a lot of things to cover, so I'll try and keep it nice and organized as well as specific. Something this post is not, but I guess you can't win 'em all.

So thanks for stopping by and I hope you stick around for a while. It's snowing here.

~Ducky